Today's post is just going to be a few of my first impressions of games I've played recently.
First off is Phantasy Star 0 (zero). Phantasy Star 0, which is for the Nintendo DS, is very similar to some of the other games in the series, but isn't exactly like any of them. The gameplay is like a mesh of Phantasy Star Portable, Phantasy Star Universe and Phantasy Star Online, all of which were great games. I personally think the game is closer in similarities to Phantasy Star Online rather than the others. First off, the race and class selection is taken almost straight from Phantasy Star Online (PSO). Unlike Phantasy Star Portable (PSP) and Phantasy Star Universe (PSU) you're limited to 3 races and 3 classes; Humans, Newmans, and Casts for races, and Hunters, Rangers, and Forces for classes. Just as in PSO, each race is limited in what class it can be, such as Casts not being able to be Forces. Character customization is severely limited when compared with PSP and PSU, both of which let you change outfits, hair, parts (for Casts) and accesories. With Phantasy Star 0 (PSZ), you're limited right from the start. Just as with PSO, you can only change a few things about your appearance, such as your color (for Casts), your hair style and the one set of clothes you wear. (Rememeber, this is a first impression of the game. I haven't finished it yet, so the ability to change clothing and such might still come later.)

I am excited, however, at the reappearance of the Mag. (In PSO, a Mag was a small robot that followed you around and boosted stats and such. Feeding your Mag would make it "evolve" and boost you even more. PSU and PSP had Mags, but they didn't do as much as in PSO.) I'm not sure if the Mags are going to be as awesome as they were in PSO, but I can sure as heck hope they will be.
Graphics-wise, the game is nowhere near the quality of PSP (which, ironically, was on the PSP, which has always been the superior to the Nintendo DS as far as graphics capabilities.) But, the game is still decent to look at.
My only problem so far with playing is the lack of an ability to control the camera. With all the others (PSP, PSU, PSO) there was a button to swing the camera around behind you. So far with PSZ, I have been unable to find that button. Maybe I should read through the little guide that came with it, it might tell me how to do that. But, if there is no button for camera swings, I'm going to be extremely disappointed.
All in all, I'm liking the game so far. (But, I might be biased. I have liked all of the Phantasy Star games so far.) Although, I have now taken a break from PSZ so I can go back and complete PSP. I guess that's normal though. I didn't want to get too far into a new Phantasy Star game before I finished all I could on a previous one.
My first impression score (which I'm no longer calculating on a 1 to 5 basis, but on a level of how much I want to keep playing it): Interested & Wanting More.
Basically, there's too much left to play in the game for me to say "Yea" or "Nay" to it. I'm pretty sure that I'll like it, simply because it's a Phantasy Star game, but I'll try to keep my mind open and give an unbiased opinion when I finish it.
Next on my list of new game first impressions is Little Big Planet for the PSP. Little Big Planet made it's first appearance on the PS3 and was met with huge success. It was a very smart, logical step for Sony to take by porting the game to the PSP.
Little Big Planet for the PSP (LBPP) plays very much like its predecessor. The graphics are, of course, nowhere near the caliber of the PS3, but they are still quite amazing. In my opinion, it looks just fine on the small screen. The controls are almost exactly the same, minus the ability to tilt the controller to make your Sackboy move, which wasn't really a neccesity.




- I found out who would win in a battle between God and Satan by summoning both of them and letting them duke it out. (Also, I found out who would win between God and a Velociraptor, God and a T-rex, God and Death, and God and a Giant Squid. The results are quite funny.)
This Nintendo DS title is not just rare in the sense that it is hard to find (which it is) but has a rare style of gameplay. This is one of the few games I've played that doesn't have a main goal. There is no beginning, middle, or end to the game and there's no way to beat the game. The game is just meant to be played for fun and not to unlock things or get a high score. In fact, there is no scoring system in the game at all and everything is unlocked when you first start playing.
Developed by Toshio Iwai, the whole purpose of the game is to create sounds and music. In the game, there are ten different types of plankton. Each type of plankton does different things when they are interacted with. All of them will make some kind of sound and will create beautiful designs on the screen. You can interact with them through both the touch screen and the microphone on the DS. One type of plankton will create designs on the screen when you make different sound into the microphone. Others will move about on a grid of arrows that point in the direction you choose, and will make different sounds depending on which arrows they land on. Another will record about 10 seconds of audio and will play it back, allowing you to alter it depending on what shape the plankton is.
Honestly, the game is meant to be fun, and it is. The different combinations of sound you can make with it are extremely entertaining. The replay value for the game is quite high. I've spent hours playing with it and still find myself pulling it out to play. If you can manage to find a copy of this game, I recommend picking it up. I'm sure you'll enjoy it.
I was like you, I didn't think much of the game when I first saw it. But, at the time, there weren't many games out for the DS, so I ended up buying it just so I could have something to play other than Mario 64. After only a few minutes of playing I was hooked.
The story is progressed by completing various mini games all of which are simple, yet complex at the same time. The games utilize all the features of the Original DS and the DS Lite. Sometimes you'll be blowing into the microphone to put out giant candles that are attacking, sometimes you'll be rubbing madly back and forth on the touch pad to fan a fire into life, while other times, you'll be using a more precise touch on the touch pad to guide yourself across a narrow beam between two buildings. All of the mini games are, in my opinion, addicting. You'll be graded on all of them and depending on how well you do, you can unlock things in the game. Mostly you'll be unlocking new outfits and hairstyles for the girl to wear (which sounds lame, but trust me, it's pretty fun), but you can also unlock things like a sound and music menu.
I won't give away the ending of the game, but I'll say this: It's one of the craziest boss fights I've ever been in. Seriously.
This is honestly one of the Rare Gems in my video game collection. I highly recommend everyone picks it up and gives it a try.